top of page

SUMMARY

 

Visual effects artist with twelve years expertise in real-time visual effects including environments,  characters, props, combat, projectiles and legalized mayhem.  Focused and committed to expanding knowledge and experience in all aspects of the visual effects realm. Highly organized, self motivated and goal oriented with passion for making exceptional visual effects for the gaming industry

 

Experience working with:

 

  • Maya

  • Adobe Photoshop

  • 3D Studio Max

  • Adobe After Effects

  • Unreal Engine 4

 

GAME INDUSTRY EXPERIENCE

Treyarch, Santa Monica, CA & High Moon Studios, Carlsbad, CA                     2017 - 2019

A video game studio famous for the Call of Duty: Black Ops franchise.  The studio is currently part of the Activision-Blizzard family.

Visual Effects Artist

Using proprietary software, 3DStudio Max, Fume FX, Nuke and PS4 Devkit to collaborate with designers, animators, and artists to create visual effects for Call of Duty: Black Ops 4.

 

  • Quickly learned the proprietary software tools and began work creating hyper realistic visual effects for characters, environment, and props for the zombies FX team.

  • Working in a highly collaborative environment on a team of over a dozen visual effects artists both teaching and learning new and improved techniques to make the most high quality polished end product.

  • Creating fire and smoke simulations using Fume FX and Nuke to create flip book animated textures.

 

Toys for Bob, Novato, CA                                                                                2015 - 2016

A video game studio famous for creating the Skylanders multiplatform video game and toy franchise.  The 22 year old studio is currently part of the Activision-Blizzard family.

Visual Effects Artist

Using proprietary software, Photoshop, 3DStudio Max and Maya to collaborate with designers, animators, and artists to create visual effects for the Skylanders: Imaginators video game.

 

  • Quickly learned the proprietary software tools and began work creating highly stylized visual effects for characters, environment, props and cut-scenes.

  • Working in a highly collaborative environment on a team of six visual effects artists both teaching and learning new and improved techniques to make the most high quality polished end product.

  • Optimizing visual effects to work on multi-platforms including WiiU, Xbox 360, Xbox one, PS3 and PS4.

 

Daybreak Game Company | SOE, San Diego, CA                                          2007 - 2015

A video game developer and publisher, known for creating massively multiplayer online games including EverQuest, EverQuest II, Landmark, DC Universe Online, PlanetSide 2, and H1Z1.

Visual Effects Artist

Used proprietary software, Photoshop, and Maya to collaborate with designers, animators, and artists to meet or exceed all visual effects requests within the required parameters, art style and deadlines.

 

  • Quickly learned the proprietary software tools and shipped seven expansion packs of EverQuest II as the sole visual effects artist.

  • Took initiative to revamp and re-design specialized combat and spell effects visuals for twenty-four EverQuest II player classifications resulting in increased engine performance, enhanced class distinction and improved player experience.

    • Analyzed, researched, and implemented spell revamp rollout with the code, design and community team to lessen impact on current release schedule, game engine build and player experience.

  • Communicated with team leads to streamline and organize the VFX art request process to avoid requests getting lost or undelivered.

  • Collaborated with the art team to create and enhance top-selling marketplace mounts, armor, character, and weapon effects.

 

ADDITIONAL EXPERIENCE

 

Total Resource Management, San Diego, CA                                                        2003 - 2007

TRM delivers strategic consulting and information technology solutions in an Integrated Asset Management framework.

Implementation Specialist, 2003 - 2006

Deployed custom enterprise asset management software to US Navy Southwest Region public works offices. Trained clients and staff on self created curriculum of software customizations.

Quality Assurance Engineer, 2006 - 2007

Performed database testing, monitoring, troubleshooting, scripting and documentation using Test Director, Quick Test Pro, PLSQL, Microsoft Office, and Visual Source Safe.

 

EDUCATION

 

Bachelor of Science, Game Art and Design

Art Institute of California, San Diego

 

Bachelor of Arts, Cognitive Science

University of California, San Diego

 

© 2016 by Gary Daugherty

bottom of page